AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in Oceania: Q2 2022 Performance
Explore the performance trends of the top 5 hybridcasual games on iOS in Oceania during Q2 2022, featuring detailed insights on downloads, revenue, and active users.
In Q2 2022, the hybridcasual gaming category on iOS in Oceania saw notable performances from five standout games. Here's a detailed look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
Coloring Match, published by SUPERSONIC STUDIOS LTD, experienced fluctuations in both downloads and revenue. Weekly downloads peaked at around 23K in mid-April but gradually decreased to approximately 6.7K by the end of June. Revenue showed a similar trend, starting at $259 and declining to around $86. Active users peaked at 87.1K in mid-April and dropped to around 52.6K by the end of the quarter.
Stumble Guys from Scopely, Inc. saw a significant increase in both downloads and revenue. Downloads started at around 2.4K at the end of March and surged to roughly 73.5K by the end of June. Revenue followed a similar path, rising from $1.3K to an impressive $31.4K. Active users increased from 17.2K to a substantial 165.8K by the end of the quarter.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. showed steady performance throughout the quarter. Downloads ranged between 6K and 12.5K, with revenue consistently around $3K to $4.8K. Active users remained relatively stable, peaking at around 94.3K in the last week of June.
Beatstar from Space Ape Ltd saw a steady stream of downloads and revenue. Weekly downloads fluctuated between 4.6K and 12.2K, while revenue ranged from $16.7K to $27K. The number of active users was consistent, averaging around 44K by the end of the quarter.
My Mini Mart, another title by SUPERSONIC STUDIOS LTD, experienced moderate growth. Downloads peaked at around 14.5K in mid-April and settled at approximately 5.7K by the end of June. Revenue showed a high of $3.4K in mid-April, tapering off to about $1.7K. Active users peaked at around 25.9K in late April and decreased to roughly 14.5K by the end of June.
These insights highlight the dynamic nature of the hybridcasual gaming market in Oceania. For more detailed data and further insights, visit Sensor Tower.